, including all inherited members.
| ActivateGraphicController(bool recurse) | KX_GameObject | |
| AddActuator(SCA_IActuator *act) | SCA_IObject | |
| AddBack(SG_DList *item) | SG_DList | [inline] |
| AddController(SCA_IController *act) | SCA_IObject | |
| AddFront(SG_DList *item) | SG_DList | [inline] |
| addLinearVelocity(const MT_Vector3 &lin_vel, bool local) | KX_GameObject | |
| AddMesh(RAS_MeshObject *mesh) | KX_GameObject | [inline] |
| AddMeshUser() | KX_GameObject | |
| AddRef() | CValue | [inline] |
| AddSensor(SCA_ISensor *act) | SCA_IObject | |
| AlignAxisToVect(const MT_Vector3 &vect, int axis=2, float fac=1.0) | KX_GameObject | |
| AllocationTYPE enum name | CValue | |
| ApplyForce(const MT_Vector3 &force, bool local) | KX_GameObject | |
| ApplyMovement(const MT_Vector3 &dloc, bool local) | KX_GameObject | |
| ApplyRotation(const MT_Vector3 &drot, bool local) | KX_GameObject | |
| ApplyTorque(const MT_Vector3 &torque, bool local) | KX_GameObject | |
| Back() | SG_DList | [inline] |
| Back() const | SG_DList | [inline] |
| BoxInsideFrustum(const MT_Point3 *box) | KX_Camera | |
| Calc(VALUE_OPERATOR op, CValue *val) | KX_GameObject | [virtual] |
| CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) | KX_GameObject | [virtual] |
| ClearProperties() | CValue | [virtual] |
| CorrectLookUp(MT_Scalar speed) | KX_Camera | |
| CValue() | CValue | |
| Delink() | SG_DList | [inline] |
| DisableRefCount() | CValue | [protected, virtual] |
| DrawTYPE enum name | CValue | |
| Empty() | SG_DList | [inline] |
| EnableViewport(bool viewport) | KX_Camera | |
| ENDFRAME enum value | CValue | |
| Execute(const CAction &a) | CValue | [inline] |
| ExtractClipPlanes() | KX_Camera | [protected] |
| ExtractFrustumSphere() | KX_Camera | [protected] |
| FindActuator(const STR_String &actuatorname) | SCA_IObject | |
| FindController(const STR_String &controllername) | SCA_IObject | |
| FindIdentifier(const STR_String &identifiername) | CValue | [virtual] |
| FindSensor(const STR_String &sensorname) | SCA_IObject | |
| GetActionFrame(short layer) | KX_GameObject | |
| GetActionManager() | KX_GameObject | [protected] |
| GetActiveActuators() | SCA_IObject | [inline] |
| GetActuators() | SCA_IObject | [inline] |
| GetAngularVelocity(bool local=false) | KX_GameObject | |
| GetBlenderGroupObject() | KX_GameObject | [inline] |
| GetBlenderObject() | KX_GameObject | [inline] |
| GetCameraData() | KX_Camera | |
| GetCameraFar() const | KX_Camera | |
| GetCameraLocation() const | KX_Camera | |
| GetCameraNear() const | KX_Camera | |
| GetCameraOrientation() const | KX_Camera | |
| GetCameraToWorld() const | KX_Camera | |
| GetChildren() | KX_GameObject | |
| GetChildrenRecursive() | KX_GameObject | |
| getClientInfo() | KX_GameObject | [inline] |
| GetClientObject(KX_ClientObjectInfo *info) | KX_GameObject | [static] |
| GetControllers() | SCA_IObject | [inline] |
| GetCulled(void) | KX_GameObject | [inline] |
| GetCurrentAction(short layer) | KX_GameObject | |
| GetDeformer() | KX_GameObject | [inline, virtual] |
| GetFocalLength() const | KX_Camera | |
| GetFrustumCulling() const | KX_Camera | |
| GetGameObjectType() | KX_Camera | [inline, virtual] |
| GetGraphicController() | KX_GameObject | [inline] |
| GetIgnoreActivityCulling() | SCA_IObject | [inline] |
| GetLayer(void) | KX_GameObject | |
| GetLens() const | KX_Camera | |
| GetLinearVelocity(bool local=false) | KX_GameObject | |
| GetLocalInertia() | KX_GameObject | |
| GetMass() | KX_GameObject | |
| GetMesh(int num) const | KX_GameObject | [inline] |
| GetMeshCount() const | KX_GameObject | [inline] |
| GetModelviewMatrix() const | KX_Camera | |
| GetName() | KX_GameObject | [virtual] |
| GetNormalizedClipPlanes() | KX_Camera | [inline, protected] |
| GetNumber() | KX_GameObject | [virtual] |
| GetObjectColor() | KX_GameObject | |
| GetOccluder(void) | KX_GameObject | [inline] |
| GetOpenGLMatrix() | KX_GameObject | |
| GetOpenGLMatrixPtr() | KX_GameObject | [inline] |
| GetParent() | KX_GameObject | |
| GetPhysicsController() | KX_GameObject | |
| GetProjectionMatrix() const | KX_Camera | |
| GetProperty(const char *inName) | CValue | [virtual] |
| GetProperty(const STR_String &inName) | CValue | [virtual] |
| GetProperty(int inIndex) | CValue | [virtual] |
| GetPropertyCount() | CValue | [virtual] |
| GetPropertyNames() | CValue | [virtual] |
| GetPropertyNumber(const STR_String &inName, float defnumber) | CValue | |
| GetPropertyText(const STR_String &inName) | CValue | |
| GetRefCount() | CValue | [inline] |
| GetReplica() | KX_Camera | [virtual] |
| GetScale() const | KX_Camera | |
| GetSensorFit() const | KX_Camera | |
| GetSensorHeight() const | KX_Camera | |
| GetSensors() | SCA_IObject | [inline] |
| GetSensorWidth() const | KX_Camera | |
| GetSGNode() | KX_GameObject | [inline] |
| GetSGNode() const | KX_GameObject | [inline] |
| GetState(void) | SCA_IObject | [inline] |
| GetText() | KX_GameObject | [virtual] |
| GetVector3(bool bGetTransformedVec=false) | CValue | [virtual] |
| GetVelocity(const MT_Point3 &position) | KX_GameObject | |
| GetViewport() const | KX_Camera | |
| GetViewportBottom() const | KX_Camera | |
| GetViewportLeft() const | KX_Camera | |
| GetViewportRight() const | KX_Camera | |
| GetViewportTop() const | KX_Camera | |
| GetVisible(void) | KX_GameObject | |
| GetWorldToCamera() const | KX_Camera | |
| hasValidProjectionMatrix() const | KX_Camera | |
| HEAPVALUE enum value | CValue | |
| InitIPO(bool ipo_as_force, bool ipo_add, bool ipo_local) | KX_GameObject | |
| INSIDE enum value | KX_Camera | |
| INTERFRAME enum value | CValue | |
| INTERSECT enum value | KX_Camera | |
| InvalidateProjectionMatrix(bool valid=false) | KX_Camera | |
| InvalidateProxy() | PyObjectPlus | |
| IsActionDone(short layer) | KX_GameObject | |
| IsAffected() | CValue | [inline, virtual] |
| IsAnyPropertyModified() | CValue | [virtual] |
| IsCustomFlag1() | CValue | [inline, virtual] |
| IsCustomFlag2() | CValue | [inline, virtual] |
| IsDupliGroup() | KX_GameObject | [inline] |
| IsDynamic() const | KX_GameObject | [inline] |
| IsError() | CValue | [inline] |
| IsModified() | CValue | [inline, virtual] |
| IsNegativeScaling(void) | KX_GameObject | [inline] |
| IsReleaseRequested() | CValue | [inline] |
| IsSelected() | CValue | [inline, virtual] |
| IsVertexParent() | KX_GameObject | [inline] |
| IsVisible() | CValue | [inline, virtual] |
| KX_Camera(void *sgReplicationInfo, SG_Callbacks callbacks, const RAS_CameraData &camdata, bool frustum_culling=true, bool delete_node=false) | KX_Camera | |
| KX_GameObject(void *sgReplicationInfo, SG_Callbacks callbacks) | KX_GameObject | |
| KX_Scene class | KX_Camera | [friend] |
| KX_StateActuator class | SCA_IObject | [friend] |
| m_actionManager | KX_GameObject | [protected] |
| m_activeActuators | SCA_IObject | [protected] |
| m_activeBookmarkedControllers | SCA_IObject | [protected, static] |
| m_activeControllers | SCA_IObject | [protected] |
| m_actuators | SCA_IObject | [protected] |
| m_bCulled | KX_GameObject | [protected] |
| m_bDyna | KX_GameObject | [protected] |
| m_bIsNegativeScaling | KX_GameObject | [protected] |
| m_blink | SG_DList | [protected] |
| m_bOccluder | KX_GameObject | [protected] |
| m_bqlink | SG_QList | [protected] |
| m_bSuspendDynamics | KX_GameObject | [protected] |
| m_bUseObjectColor | KX_GameObject | [protected] |
| m_bVisible | KX_GameObject | [protected] |
| m_camdata | KX_Camera | [protected] |
| m_controllers | SCA_IObject | [protected] |
| m_delete_node | KX_Camera | [protected] |
| m_dirty | KX_Camera | [protected] |
| m_firstState | SCA_IObject | [protected] |
| m_flink | SG_DList | [protected] |
| m_fqlink | SG_QList | [protected] |
| m_frustum_center | KX_Camera | [protected] |
| m_frustum_culling | KX_Camera | [protected] |
| m_frustum_radius | KX_Camera | [protected] |
| m_ignore_activity_culling | SCA_IObject | [protected] |
| m_ignore_deprecation_warnings | PyObjectPlus | [static] |
| m_initState | SCA_IObject | [protected] |
| m_isDeformable | KX_GameObject | |
| m_layer | KX_GameObject | [protected] |
| m_meshes | KX_GameObject | [protected] |
| m_meshSlots | KX_GameObject | [protected] |
| m_modelview_matrix | KX_Camera | [protected] |
| m_name | KX_GameObject | [protected] |
| m_normalized | KX_Camera | [protected] |
| m_objectColor | KX_GameObject | [protected] |
| m_OpenGL_4x4Matrix | KX_GameObject | [protected] |
| m_pBlenderGroupObject | KX_GameObject | [protected] |
| m_pBlenderObject | KX_GameObject | [protected] |
| m_pClient_info | KX_GameObject | [protected] |
| m_pGraphicController | KX_GameObject | [protected] |
| m_pHitObject | KX_GameObject | [protected] |
| m_planes | KX_Camera | [protected] |
| m_pObstacleSimulation | KX_GameObject | [protected] |
| m_pPhysicsController1 | KX_GameObject | [protected] |
| m_projection_matrix | KX_Camera | [protected] |
| m_pSGNode | KX_GameObject | [protected] |
| m_registeredActuators | SCA_IObject | [protected] |
| m_registeredObjects | SCA_IObject | [protected] |
| m_sDummy | SCA_IObject | [protected, static] |
| m_sensors | SCA_IObject | [protected] |
| m_set_frustum_center | KX_Camera | [protected] |
| m_set_projection_matrix | KX_Camera | [protected] |
| m_state | SCA_IObject | [protected] |
| m_suspended | SCA_IObject | [protected] |
| m_testPropName | KX_GameObject | [protected] |
| m_text | KX_GameObject | [protected] |
| m_xray | KX_GameObject | [protected] |
| NeedRayCast(KX_ClientObjectInfo *client) | KX_GameObject | |
| NodeGetLocalOrientation() const | KX_GameObject | |
| NodeGetLocalPosition() const | KX_GameObject | |
| NodeGetLocalScaling() const | KX_GameObject | |
| NodeGetWorldOrientation() const | KX_GameObject | |
| NodeGetWorldPosition() const | KX_GameObject | |
| NodeGetWorldScaling() const | KX_GameObject | |
| NodeSetGlobalOrientation(const MT_Matrix3x3 &rot) | KX_GameObject | |
| NodeSetLocalOrientation(const MT_Matrix3x3 &rot) | KX_GameObject | |
| NodeSetLocalPosition(const MT_Point3 &trans) | KX_GameObject | |
| NodeSetLocalScale(const MT_Vector3 &scale) | KX_GameObject | |
| NodeSetRelativeScale(const MT_Vector3 &scale) | KX_GameObject | |
| NodeSetWorldPosition(const MT_Point3 &trans) | KX_GameObject | |
| NodeUpdateGS(double time) | KX_GameObject | |
| NormalizeClipPlanes() | KX_Camera | [protected] |
| OBJ_ARMATURE enum value | SCA_IObject | |
| OBJ_CAMERA enum value | SCA_IObject | |
| OBJ_LIGHT enum value | SCA_IObject | |
| ObjectTypes enum name | SCA_IObject | |
| ObjectTypes typedef | SCA_IObject | |
| op2str(VALUE_OPERATOR op) | CValue | |
| OUTSIDE enum value | KX_Camera | |
| Peek() | SG_DList | [inline] |
| Peek() const | SG_DList | [inline] |
| PlayAction(const char *name, float start, float end, short layer=0, short priority=0, float blendin=0.f, short play_mode=0, float layer_weight=0.f, short ipo_flags=0, float playback_speed=1.f) | KX_GameObject | |
| PointInsideFrustum(const MT_Point3 &x) | KX_Camera | |
| ProcessReplica() | KX_Camera | [virtual] |
| PyObjectPlus() | PyObjectPlus | |
| QAddBack(SG_QList *item) | SG_QList | [inline] |
| QAddFront(SG_QList *item) | SG_QList | [inline] |
| QBack() | SG_QList | [inline] |
| QDelink() | SG_QList | [inline] |
| QEmpty() | SG_QList | [inline] |
| QPeek() | SG_QList | [inline] |
| QRemove() | SG_QList | [inline] |
| RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *const data) | KX_GameObject | |
| RegisterActuator(SCA_IActuator *act) | SCA_IObject | |
| RegisterObject(SCA_IObject *objs) | SCA_IObject | |
| RegisterObstacle(KX_ObstacleSimulation *obstacleSimulation) | KX_GameObject | [inline] |
| Release() | CValue | [inline] |
| Relink(CTR_Map< CTR_HashedPtr, void * > *map) | KX_GameObject | [virtual] |
| Remove() | SG_DList | [inline] |
| RemoveMeshes() | KX_GameObject | |
| RemoveParent(KX_Scene *scene) | KX_GameObject | |
| RemoveProperty(const char *inName) | CValue | [virtual] |
| ReParentLogic() | SCA_IObject | [virtual] |
| ReserveActuator(int num) | SCA_IObject | [inline] |
| ReserveController(int num) | SCA_IObject | [inline] |
| ReserveSensor(int num) | SCA_IObject | [inline] |
| ResetDebugColor() | KX_GameObject | |
| ResetState(void) | SCA_IObject | [inline] |
| ResolveCombinedVelocities(const MT_Vector3 &lin_vel, const MT_Vector3 &ang_vel, bool lin_vel_local, bool ang_vel_local) | KX_GameObject | |
| RestoreDynamics(void) | KX_GameObject | [inline] |
| Resume(void) | KX_GameObject | |
| SCA_IActuator class | SCA_IObject | [friend] |
| SCA_IController class | SCA_IObject | [friend] |
| SCA_IObject() | SCA_IObject | |
| Self() | SG_DList | [inline] |
| Self() const | SG_DList | [inline] |
| SetActionFrame(short layer, float frame) | KX_GameObject | |
| SetAffected(bool bAffected=true) | CValue | [inline, virtual] |
| setAngularVelocity(const MT_Vector3 &ang_vel, bool local) | KX_GameObject | |
| SetBlenderGroupObject(struct Object *obj) | KX_GameObject | [inline] |
| SetBlenderObject(struct Object *obj) | KX_GameObject | [inline] |
| SetColorOperator(VALUE_OPERATOR op) | CValue | [virtual] |
| SetCulled(bool c) | KX_GameObject | [inline] |
| SetCurrentTime(float currentTime) | SCA_IObject | [inline] |
| SetCustomFlag1(bool bCustomFlag) | CValue | [inline, virtual] |
| SetCustomFlag2(bool bCustomFlag) | CValue | [inline, virtual] |
| SetDebugColor(unsigned int bgra) | KX_GameObject | |
| SetDeformer(class RAS_Deformer *deformer) | KX_GameObject | [inline, virtual] |
| SetError(bool err) | CValue | [inline] |
| SetGraphicController(PHY_IGraphicController *graphiccontroller) | KX_GameObject | [inline] |
| SetIgnoreActivityCulling(bool b) | SCA_IObject | [inline] |
| SetInitState(unsigned int initState) | SCA_IObject | [inline] |
| SetLayer(int l) | KX_GameObject | |
| setLinearVelocity(const MT_Vector3 &lin_vel, bool local) | KX_GameObject | |
| SetModelviewMatrix(const MT_Matrix4x4 &mat) | KX_Camera | |
| SetModified(bool bModified) | CValue | [inline, virtual] |
| SetName(const char *name) | KX_GameObject | [virtual] |
| SetObjectColor(const MT_Vector4 &rgbavec) | KX_GameObject | |
| SetOccluder(bool v, bool recursive) | KX_GameObject | |
| SetOwnerExpression(class CExpression *expr) | CValue | [virtual] |
| SetParent(KX_Scene *scene, KX_GameObject *obj, bool addToCompound=true, bool ghost=true) | KX_GameObject | |
| SetPhysicsController(KX_IPhysicsController *physicscontroller, bool isDynamic) | KX_GameObject | [inline] |
| SetPlayMode(short layer, short mode) | KX_GameObject | |
| SetProjectionMatrix(const MT_Matrix4x4 &mat) | KX_Camera | |
| SetPropertiesModified(bool inModified) | CValue | [virtual] |
| SetProperty(const STR_String &name, CValue *ioProperty) | CValue | [virtual] |
| SetProperty(const char *name, CValue *ioProperty) | CValue | [virtual] |
| SetReleaseRequested(bool bReleaseRequested) | CValue | [inline] |
| SetSelected(bool bSelected) | CValue | [inline] |
| SetSGNode(SG_Node *node) | KX_GameObject | [inline] |
| SetState(unsigned int state) | SCA_IObject | |
| SetTimes(short layer, float start, float end) | KX_GameObject | |
| SetValue(CValue *newval) | CValue | [virtual] |
| SetViewport(int left, int bottom, int right, int top) | KX_Camera | |
| SetVisible(bool b, bool recursive) | KX_GameObject | |
| SCA_IObject::SetVisible(bool vis) | CValue | [inline] |
| SG_DList() | SG_DList | [inline] |
| SG_DList(const SG_DList &other) | SG_DList | [inline] |
| SG_QList() | SG_QList | [inline] |
| SG_QList(const SG_QList &other) | SG_QList | [inline] |
| SphereInsideFrustum(const MT_Point3 ¢er, const MT_Scalar &radius) | KX_Camera | |
| STACKVALUE enum value | CValue | |
| STARTFRAME enum value | CValue | |
| StopAction(short layer) | KX_GameObject | |
| Suspend(void) | KX_GameObject | |
| SuspendDynamics(void) | KX_GameObject | [inline] |
| SynchronizeTransform() | KX_GameObject | |
| SynchronizeTransformFunc(SG_IObject *node, void *gameobj, void *scene) | KX_GameObject | [static] |
| UnlinkObject(SCA_IObject *clientobj) | SCA_IObject | [inline, virtual] |
| UnregisterActuator(SCA_IActuator *act) | SCA_IObject | |
| UnregisterObject(SCA_IObject *objs) | SCA_IObject | |
| UnregisterObstacle() | KX_GameObject | [inline] |
| UpdateActionManager(float curtime) | KX_GameObject | |
| UpdateBlenderObjectMatrix(Object *blendobj=NULL) | KX_GameObject | |
| UpdateBuckets(bool recursive) | KX_GameObject | |
| UpdateIPO(float curframetime, bool recurse) | KX_GameObject | |
| UpdateMaterialData(dword matname_hash, MT_Vector4 rgba, MT_Vector3 specrgb, MT_Scalar hard, MT_Scalar spec, MT_Scalar ref, MT_Scalar emit, MT_Scalar alpha) | KX_GameObject | |
| UpdateTransform() | KX_GameObject | |
| UpdateTransformFunc(SG_IObject *node, void *gameobj, void *scene) | KX_GameObject | [static] |
| ZeroVector() | CValue | [inline] |
| ~CValue() | CValue | [protected, virtual] |
| ~KX_Camera() | KX_Camera | [virtual] |
| ~KX_GameObject() | KX_GameObject | [virtual] |
| ~PyObjectPlus() | PyObjectPlus | [virtual] |
| ~SCA_IObject() | SCA_IObject | [virtual] |
| ~SG_DList() | SG_DList | [inline, virtual] |
| ~SG_QList() | SG_QList | [inline, virtual] |