, including all inherited members.
| AddCompoundChild(KX_IPhysicsController *child) | KX_BulletPhysicsController | [virtual] |
| ApplyForce(const MT_Vector3 &force, bool local) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::ApplyForce(float forceX, float forceY, float forceZ, bool local) | CcdPhysicsController | [virtual] |
| applyImpulse(const MT_Point3 &attach, const MT_Vector3 &impulse) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::applyImpulse(float attachX, float attachY, float attachZ, float impulseX, float impulseY, float impulseZ) | CcdPhysicsController | [virtual] |
| ApplyTorque(const MT_Vector3 &torque, bool local) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::ApplyTorque(float torqueX, float torqueY, float torqueZ, bool local) | CcdPhysicsController | [virtual] |
| calcXform() | CcdPhysicsController | [inline, virtual] |
| CcdPhysicsController(const CcdConstructionInfo &ci) | CcdPhysicsController | |
| CcdPhysicsEnvironment class | CcdPhysicsController | [friend] |
| ClearObject() | SG_Controller | |
| CreateRigidbody() | CcdPhysicsController | [protected] |
| CreateSoftbody() | CcdPhysicsController | [protected] |
| DeleteControllerShape() | CcdPhysicsController | |
| forceWorldTransform(const btMatrix3x3 &mat, const btVector3 &pos) | CcdPhysicsController | [protected] |
| GetAngularVelocity() | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetAngularVelocity(float &angVelX, float &angVelY, float &angVelZ) | CcdPhysicsController | [virtual] |
| GetCollisionFilterGroup() const | CcdPhysicsController | [inline] |
| GetCollisionFilterMask() const | CcdPhysicsController | [inline] |
| GetCollisionObject() | CcdPhysicsController | |
| GetCollisionShape() | CcdPhysicsController | [inline] |
| getConstructionInfo() | CcdPhysicsController | [inline] |
| getConstructionInfo() const | CcdPhysicsController | [inline] |
| GetLinearVelocity() | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetLinearVelocity(float &linvX, float &linvY, float &linvZ) | CcdPhysicsController | [virtual] |
| GetLinVelocityMax() | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetLinVelocityMax() const | CcdPhysicsController | [inline, virtual] |
| GetLinVelocityMin() | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetLinVelocityMin() const | CcdPhysicsController | [inline, virtual] |
| GetLocalInertia() | KX_BulletPhysicsController | [virtual] |
| GetMargin() const | CcdPhysicsController | [inline, virtual] |
| GetMass() | KX_BulletPhysicsController | [virtual] |
| GetMotionState() | CcdPhysicsController | [inline, virtual] |
| GetMotionState() const | CcdPhysicsController | [inline] |
| getName() | KX_BulletPhysicsController | [virtual] |
| getNewClientInfo() | CcdPhysicsController | [virtual] |
| getOrientation(MT_Quaternion &orn) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::getOrientation(float &quatImag0, float &quatImag1, float &quatImag2, float &quatReal) | CcdPhysicsController | [virtual] |
| getParentCtrl() | CcdPhysicsController | [inline] |
| getParentCtrl() const | CcdPhysicsController | [inline] |
| GetPhysicsEnvironment() | CcdPhysicsController | [inline] |
| getPosition(PHY__Vector3 &pos) const | CcdPhysicsController | [virtual] |
| GetRadius() | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetRadius() const | CcdPhysicsController | [inline, virtual] |
| getReactionForce() | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::getReactionForce(float &forceX, float &forceY, float &forceZ) | CcdPhysicsController | [virtual] |
| GetReplica(class SG_Node *destnode) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetReplica() | CcdPhysicsController | [virtual] |
| GetRigidBody() | CcdPhysicsController | |
| GetShapeInfo() | CcdPhysicsController | [inline] |
| GetSoftBody() | CcdPhysicsController | |
| GetTransformFromMotionState(PHY_IMotionState *motionState) | CcdPhysicsController | [static] |
| GetUserData() | KX_BulletPhysicsController | [inline] |
| GetVelocity(const MT_Point3 &pos) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::GetVelocity(const float posX, const float posY, const float posZ, float &linvX, float &linvY, float &linvZ) | CcdPhysicsController | [virtual] |
| GetWorldOrientation(btMatrix3x3 &mat) | CcdPhysicsController | [protected] |
| GetWorldPosition(PHY__Vector3 &localpos) | PHY_IPhysicsController | |
| IsCompound(void) | KX_IPhysicsController | [inline] |
| IsDyna(void) | KX_IPhysicsController | [inline] |
| IsSensor(void) | KX_IPhysicsController | [inline] |
| KX_IPhysicsController(bool dyna, bool sensor, bool compound, void *userdata) | KX_IPhysicsController | |
| m_bCompound | KX_IPhysicsController | [protected] |
| m_bDyna | KX_IPhysicsController | [protected] |
| m_bSensor | KX_IPhysicsController | [protected] |
| m_bulletMotionState | CcdPhysicsController | [protected] |
| m_cci | CcdPhysicsController | [protected] |
| m_collisionDelay | CcdPhysicsController | |
| m_collisionShape | CcdPhysicsController | [protected] |
| m_MotionState | CcdPhysicsController | [protected] |
| m_newClientInfo | CcdPhysicsController | [protected] |
| m_object | CcdPhysicsController | [protected] |
| m_parentCtrl | CcdPhysicsController | [protected] |
| m_pObject | SG_Controller | [protected] |
| m_prototypeTransformInitialized | CcdPhysicsController | [protected] |
| m_registerCount | CcdPhysicsController | [protected] |
| m_shapeInfo | CcdPhysicsController | [protected] |
| m_softbodyMappingDone | CcdPhysicsController | [protected] |
| m_softbodyStartTrans | CcdPhysicsController | [protected] |
| m_softBodyTransformInitialized | CcdPhysicsController | [protected] |
| m_suspendDynamics | KX_IPhysicsController | [protected] |
| m_userdata | KX_IPhysicsController | [protected] |
| PostProcessReplica(class PHY_IMotionState *motionstate, class PHY_IPhysicsController *parentctrl) | CcdPhysicsController | [virtual] |
| Register() | CcdPhysicsController | [inline, protected] |
| RelativeRotate(const MT_Matrix3x3 &drot, bool local) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::RelativeRotate(const float drot[9], bool local) | CcdPhysicsController | [virtual] |
| PHY_IPhysicsController::RelativeRotate(const float drot[12], bool local)=0 | PHY_IPhysicsController | [pure virtual] |
| RelativeTranslate(const MT_Vector3 &dloc, bool local) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::RelativeTranslate(float dlocX, float dlocY, float dlocZ, bool local) | CcdPhysicsController | [virtual] |
| RemoveCompoundChild(KX_IPhysicsController *child) | KX_BulletPhysicsController | [virtual] |
| ReplaceControllerShape(btCollisionShape *newShape) | CcdPhysicsController | |
| resolveCombinedVelocities(float linvelX, float linvelY, float linvelZ, float angVelX, float angVelY, float angVelZ) | KX_BulletPhysicsController | [virtual] |
| RestoreDynamics() | KX_BulletPhysicsController | [virtual] |
| setAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) | CcdPhysicsController | |
| SetActive(bool active) | CcdPhysicsController | [virtual] |
| SetAngularVelocity(const MT_Vector3 &ang_vel, bool local) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::SetAngularVelocity(float ang_velX, float ang_velY, float ang_velZ, bool local) | CcdPhysicsController | [virtual] |
| SetCenterOfMassTransform(btTransform &xform) | CcdPhysicsController | |
| SetDyna(bool isDynamic) | KX_IPhysicsController | [inline] |
| SetLinearVelocity(const MT_Vector3 &lin_vel, bool local) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::SetLinearVelocity(float lin_velX, float lin_velY, float lin_velZ, bool local) | CcdPhysicsController | [virtual] |
| SetLinVelocityMax(float val) | KX_BulletPhysicsController | [virtual] |
| SetLinVelocityMin(float val) | KX_BulletPhysicsController | [virtual] |
| setMargin(float collisionMargin) | KX_BulletPhysicsController | [virtual] |
| SetMargin(float margin) | CcdPhysicsController | [inline, virtual] |
| SetMass(MT_Scalar newmass) | KX_BulletPhysicsController | [virtual] |
| setNewClientInfo(void *clientinfo) | CcdPhysicsController | [virtual] |
| SetObject(SG_IObject *object) | KX_BulletPhysicsController | [virtual] |
| SetOption(int option, int value) | KX_BulletPhysicsController | [inline, virtual] |
| setOrientation(const MT_Matrix3x3 &orn) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::setOrientation(float quatImag0, float quatImag1, float quatImag2, float quatReal) | CcdPhysicsController | [virtual] |
| setParentCtrl(CcdPhysicsController *parentCtrl) | CcdPhysicsController | [inline] |
| SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env) | CcdPhysicsController | [virtual] |
| setPosition(const MT_Point3 &pos) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::setPosition(float posX, float posY, float posZ) | CcdPhysicsController | [virtual] |
| SetRadius(float margin) | CcdPhysicsController | [inline, virtual] |
| setRigidBody(bool rigid) | KX_BulletPhysicsController | [virtual] |
| setScaling(const MT_Vector3 &scaling) | KX_BulletPhysicsController | [virtual] |
| CcdPhysicsController::setScaling(float scaleX, float scaleY, float scaleZ) | CcdPhysicsController | [virtual] |
| SetSensor(bool isSensor) | KX_IPhysicsController | [inline] |
| SetSimulatedTime(double time) | KX_BulletPhysicsController | [virtual] |
| SetSumoTransform(bool nondynaonly) | KX_BulletPhysicsController | [virtual] |
| SetTransform() | KX_BulletPhysicsController | [virtual] |
| setWorldOrientation(const btMatrix3x3 &mat) | CcdPhysicsController | [protected] |
| SG_CONTR_CAMIPO_CLIPEND enum value | SG_Controller | |
| SG_CONTR_CAMIPO_CLIPSTART enum value | SG_Controller | |
| SG_CONTR_CAMIPO_LENS enum value | SG_Controller | |
| SG_CONTR_IPO_IPO_ADD enum value | SG_Controller | |
| SG_CONTR_IPO_IPO_AS_FORCE enum value | SG_Controller | |
| SG_CONTR_IPO_LOCAL enum value | SG_Controller | |
| SG_CONTR_IPO_RESET enum value | SG_Controller | |
| SG_CONTR_MAX enum value | SG_Controller | |
| SG_CONTR_NODEF enum value | SG_Controller | |
| SG_Controller() | SG_Controller | [inline] |
| SG_Controller_option enum name | SG_Controller | |
| SuspendDynamics(bool ghost) | KX_BulletPhysicsController | [virtual] |
| SynchronizeMotionStates(float time) | CcdPhysicsController | [virtual] |
| Unregister() | CcdPhysicsController | [inline, protected] |
| Update(double time) | KX_BulletPhysicsController | [virtual] |
| UpdateDeactivation(float timeStep) | CcdPhysicsController | |
| wantsSleeping() | CcdPhysicsController | |
| WriteDynamicsToMotionState() | CcdPhysicsController | [virtual] |
| WriteMotionStateToDynamics(bool nondynaonly) | CcdPhysicsController | [virtual] |
| ~CcdPhysicsController() | CcdPhysicsController | [virtual] |
| ~KX_IPhysicsController() | KX_IPhysicsController | [virtual] |
| ~PHY_IController() | PHY_IController | [virtual] |
| ~PHY_IPhysicsController() | PHY_IPhysicsController | [virtual] |
| ~SG_Controller() | SG_Controller | [inline, virtual] |