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Blender V2.61 - r43446
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| BuildQuadrics(const LOD_ExternNormalEditor &normal_editor, bool preserve_boundaries) | LOD_NdQuadricEditor | |
| ComputeEdgeCosts(const std::vector< LOD_EdgeInd > &edges, const LOD_ExternVColorEditor &color_editor) | LOD_NdQuadricEditor | |
| InitializeHeapKeys(const LOD_ExternVColorEditor &color_editor) | LOD_NdQuadricEditor | |
| New(LOD_ManMesh2 &mesh) | LOD_NdQuadricEditor | [static] |
| Quadrics() const | LOD_NdQuadricEditor | [inline] |
| Remove(const std::vector< LOD_VertexInd > &sorted_vertices) | LOD_NdQuadricEditor | |
| TargetVertex(const LOD_Edge &e, TNT::Vector< MT_Scalar > &result, const LOD_ExternVColorEditor &color_editor) const | LOD_NdQuadricEditor | |
| ~LOD_NdQuadricEditor() | LOD_NdQuadricEditor | [inline] |