, including all inherited members.
| AddAnimatedObject(CValue *gameobj) | KX_Scene | |
| AddBack(SG_DList *item) | SG_DList | [inline] |
| AddCamera(KX_Camera *) | KX_Scene | |
| AddDebugProperty(class CValue *debugprop, const STR_String &name) | SCA_IScene | |
| AddFont(KX_FontObject *) | KX_Scene | |
| AddFront(SG_DList *item) | SG_DList | [inline] |
| AddNodeReplicaObject(SG_IObject *node, CValue *gameobj) | KX_Scene | |
| AddReplicaObject(CValue *gameobj, CValue *locationobj, int lifespan=0) | KX_Scene | [virtual] |
| Back() | SG_DList | [inline] |
| Back() const | SG_DList | [inline] |
| CalculateVisibleMeshes(RAS_IRasterizer *rasty, KX_Camera *cam, int layer=0) | KX_Scene | |
| DelayedRemoveObject(CValue *gameobj) | KX_Scene | [virtual] |
| Delink() | SG_DList | [inline] |
| DupliGroupRecurse(CValue *gameobj, int level) | KX_Scene | |
| Empty() | SG_DList | [inline] |
| EnableZBufferClearing(bool isclearingZbuffer) | KX_Scene | |
| FindBucket(RAS_IPolyMaterial *polymat, bool &bucketCreated) | KX_Scene | |
| FindCamera(KX_Camera *) | KX_Scene | |
| FindCamera(STR_String &) | KX_Scene | |
| FindFont(KX_FontObject *) | KX_Scene | |
| GetActiveCamera() | KX_Scene | |
| GetAnimationFPS() | KX_Scene | |
| GetBlenderScene() | KX_Scene | [inline] |
| GetBucketManager() | KX_Scene | |
| GetCameras() | KX_Scene | |
| GetCanvasDesignHeight(void) const | KX_Scene | |
| GetCanvasDesignWidth(void) const | KX_Scene | |
| GetDbvtCulling() | KX_Scene | [inline] |
| GetDbvtOcclusionRes() | KX_Scene | [inline] |
| GetDebugProperties() | SCA_IScene | |
| GetFonts() | KX_Scene | |
| GetFramingType() const | KX_Scene | |
| GetInactiveList() | KX_Scene | |
| GetLightList() | KX_Scene | |
| GetLogicManager() | KX_Scene | |
| GetName() | KX_Scene | |
| GetNetworkDeviceInterface() | KX_Scene | |
| GetNetworkScene() | KX_Scene | |
| GetObjectList() | KX_Scene | |
| GetObstacleSimulation() | KX_Scene | [inline] |
| GetpCamera() | KX_Scene | |
| GetPhysicsEnvironment() | KX_Scene | [inline] |
| GetRootParentList() | KX_Scene | |
| GetSceneConverter() | KX_Scene | [inline] |
| GetSceneViewport() const | KX_Scene | |
| getSuspendedDelta() | KX_Scene | |
| getSuspendedTime() | KX_Scene | |
| GetTempObjectList() | KX_Scene | |
| GetTimeEventManager() | KX_Scene | |
| GetWorldInfo() | KX_Scene | |
| InvalidateProxy() | PyObjectPlus | |
| IsClearingZBuffer() | KX_Scene | |
| IsObjectInGroup(CValue *gameobj) | KX_Scene | [inline] |
| IsSuspended() | KX_Scene | |
| KX_Scene(class SCA_IInputDevice *keyboarddevice, class SCA_IInputDevice *mousedevice, class NG_NetworkDeviceInterface *ndi, const STR_String &scenename, struct Scene *scene, class RAS_ICanvas *canvas) | KX_Scene | |
| KX_ScenegraphRescheduleFunc(SG_IObject *node, void *gameobj, void *scene) | KX_Scene | [static] |
| KX_ScenegraphUpdateFunc(SG_IObject *node, void *gameobj, void *scene) | KX_Scene | [static] |
| LogicBeginFrame(double curtime) | KX_Scene | |
| LogicEndFrame() | KX_Scene | |
| LogicUpdateFrame(double curtime, bool frame) | KX_Scene | |
| m_active_camera | KX_Scene | [protected] |
| m_activity_box_radius | KX_Scene | [protected] |
| m_activity_culling | KX_Scene | [protected] |
| m_animatedlist | KX_Scene | [protected] |
| m_blenderScene | KX_Scene | [protected] |
| m_blink | SG_DList | [protected] |
| m_bqlink | SG_QList | [protected] |
| m_bucketmanager | KX_Scene | [protected] |
| m_callbacks | KX_Scene | [static] |
| m_cameras | KX_Scene | [protected] |
| m_dbvt_culling | KX_Scene | [protected] |
| m_dbvt_occlusion_res | KX_Scene | [protected] |
| m_euthanasyobjects | KX_Scene | [protected] |
| m_filtermanager | KX_Scene | [protected] |
| m_flink | SG_DList | [protected] |
| m_fonts | KX_Scene | [protected] |
| m_fqlink | SG_QList | [protected] |
| m_frame_settings | KX_Scene | [protected] |
| m_groupGameObjects | KX_Scene | [protected] |
| m_ignore_deprecation_warnings | PyObjectPlus | [static] |
| m_inactivelist | KX_Scene | [protected] |
| m_isclearingZbuffer | KX_Scene | [protected] |
| m_keyboardmgr | KX_Scene | [protected] |
| m_kxsystem | KX_Scene | [protected] |
| m_lightlist | KX_Scene | [protected] |
| m_logicHierarchicalGameObjects | KX_Scene | [protected] |
| m_logicmgr | KX_Scene | [protected] |
| m_map_gameobject_to_replica | KX_Scene | [protected] |
| m_mousemgr | KX_Scene | [protected] |
| m_networkDeviceInterface | KX_Scene | [protected] |
| m_networkScene | KX_Scene | [protected] |
| m_objectlist | KX_Scene | [protected] |
| m_obstacleSimulation | KX_Scene | [protected] |
| m_parentlist | KX_Scene | [protected] |
| m_physicsEnvironment | KX_Scene | [protected] |
| m_rootnode | KX_Scene | [protected] |
| m_sceneConverter | KX_Scene | [protected] |
| m_sceneName | KX_Scene | [protected] |
| m_sghead | KX_Scene | [protected] |
| m_suspend | KX_Scene | [protected] |
| m_suspendeddelta | KX_Scene | [protected] |
| m_suspendedtime | KX_Scene | [protected] |
| m_tempObjectList | KX_Scene | [protected] |
| m_timemgr | KX_Scene | [protected] |
| m_ueberExecutionPriority | KX_Scene | [protected] |
| m_viewport | KX_Scene | [protected] |
| m_worldinfo | KX_Scene | [protected] |
| MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer *rasty, bool visible, KX_Camera *cam, int layer=0) | KX_Scene | [protected] |
| MarkVisible(SG_Tree *node, RAS_IRasterizer *rasty, KX_Camera *cam, int layer=0) | KX_Scene | [protected] |
| MarkVisible(RAS_IRasterizer *rasty, KX_GameObject *gameobj, KX_Camera *cam, int layer=0) | KX_Scene | [protected] |
| MergeScene(KX_Scene *other) | KX_Scene | |
| NewRemoveObject(CValue *gameobj) | KX_Scene | |
| Peek() | SG_DList | [inline] |
| Peek() const | SG_DList | [inline] |
| PhysicsCullingCallback(KX_ClientObjectInfo *objectInfo, void *cullingInfo) | KX_Scene | [protected, static] |
| ProcessReplica() | PyObjectPlus | [virtual] |
| PyObjectPlus() | PyObjectPlus | |
| QAddBack(SG_QList *item) | SG_QList | [inline] |
| QAddFront(SG_QList *item) | SG_QList | [inline] |
| QBack() | SG_QList | [inline] |
| QDelink() | SG_QList | [inline] |
| QEmpty() | SG_QList | [inline] |
| QPeek() | SG_QList | [inline] |
| QRemove() | SG_QList | [inline] |
| Remove() | SG_DList | [inline] |
| RemoveAllDebugProperties() | SCA_IScene | |
| RemoveAnimatedObject(CValue *gameobj) | KX_Scene | |
| RemoveNodeDestructObject(SG_IObject *node, CValue *gameobj) | KX_Scene | |
| RemoveObject(CValue *gameobj) | KX_Scene | [virtual] |
| Render2DFilters(RAS_ICanvas *canvas) | KX_Scene | |
| RenderBuckets(const MT_Transform &cameratransform, RAS_IRasterizer *rasty, RAS_IRenderTools *rendertools) | KX_Scene | |
| ReplaceMesh(CValue *gameobj, void *meshob, bool use_gfx, bool use_phys) | KX_Scene | [virtual] |
| ReplicateLogic(class KX_GameObject *newobj) | KX_Scene | |
| Resume() | KX_Scene | |
| SCA_IScene() | SCA_IScene | |
| Self() | SG_DList | [inline] |
| Self() const | SG_DList | [inline] |
| SetActiveCamera(class KX_Camera *) | KX_Scene | |
| SetActivityCulling(bool b) | KX_Scene | |
| SetActivityCullingRadius(float f) | KX_Scene | |
| SetCameraOnTop(class KX_Camera *) | KX_Scene | |
| SetCanvasDesignHeight(unsigned int height) | KX_Scene | |
| SetCanvasDesignWidth(unsigned int width) | KX_Scene | |
| SetDbvtCulling(bool b) | KX_Scene | [inline] |
| SetDbvtOcclusionRes(int i) | KX_Scene | [inline] |
| SetFramingType(RAS_FrameSettings &frame_settings) | KX_Scene | |
| SetGravity(const MT_Vector3 &gravity) | KX_Scene | |
| SetNetworkDeviceInterface(NG_NetworkDeviceInterface *newInterface) | KX_Scene | |
| SetNetworkScene(NG_NetworkScene *newScene) | KX_Scene | |
| SetNodeTree(SG_Tree *root) | KX_Scene | |
| SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *physEnv) | KX_Scene | |
| SetSceneConverter(class KX_BlenderSceneConverter *sceneConverter) | KX_Scene | |
| SetSceneViewport(const RAS_Rect &viewport) | KX_Scene | |
| setSuspendedDelta(double suspendeddelta) | KX_Scene | |
| setSuspendedTime(double suspendedtime) | KX_Scene | |
| SetWorldInfo(class KX_WorldInfo *wi) | KX_Scene | |
| SG_DList() | SG_DList | [inline] |
| SG_DList(const SG_DList &other) | SG_DList | [inline] |
| SG_QList() | SG_QList | [inline] |
| SG_QList(const SG_QList &other) | SG_QList | [inline] |
| Suspend() | KX_Scene | |
| Update2DFilter(vector< STR_String > &propNames, void *gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String &text) | KX_Scene | [virtual] |
| UpdateAnimations(double curtime) | KX_Scene | |
| UpdateMeshTransformations() | KX_Scene | |
| UpdateObjectActivity(void) | KX_Scene | |
| UpdateParents(double curtime) | KX_Scene | |
| ~KX_Scene() | KX_Scene | [virtual] |
| ~PyObjectPlus() | PyObjectPlus | [virtual] |
| ~SCA_IScene() | SCA_IScene | [virtual] |
| ~SG_DList() | SG_DList | [inline, virtual] |
| ~SG_QList() | SG_QList | [inline, virtual] |