, including all inherited members.
| ApplyForce(float forceX, float forceY, float forceZ, bool local) | CcdPhysicsController | [virtual] |
| applyImpulse(float attachX, float attachY, float attachZ, float impulseX, float impulseY, float impulseZ) | CcdPhysicsController | [virtual] |
| ApplyTorque(float torqueX, float torqueY, float torqueZ, bool local) | CcdPhysicsController | [virtual] |
| calcXform() | CcdPhysicsController | [inline, virtual] |
| CcdPhysicsController(const CcdConstructionInfo &ci) | CcdPhysicsController | |
| CcdPhysicsEnvironment class | CcdPhysicsController | [friend] |
| CreateRigidbody() | CcdPhysicsController | [protected] |
| CreateSoftbody() | CcdPhysicsController | [protected] |
| DeleteControllerShape() | CcdPhysicsController | |
| forceWorldTransform(const btMatrix3x3 &mat, const btVector3 &pos) | CcdPhysicsController | [protected] |
| GetAngularVelocity(float &angVelX, float &angVelY, float &angVelZ) | CcdPhysicsController | [virtual] |
| GetCollisionFilterGroup() const | CcdPhysicsController | [inline] |
| GetCollisionFilterMask() const | CcdPhysicsController | [inline] |
| GetCollisionObject() | CcdPhysicsController | |
| GetCollisionShape() | CcdPhysicsController | [inline] |
| getConstructionInfo() | CcdPhysicsController | [inline] |
| getConstructionInfo() const | CcdPhysicsController | [inline] |
| GetLinearVelocity(float &linvX, float &linvY, float &linvZ) | CcdPhysicsController | [virtual] |
| GetLinVelocityMax() const | CcdPhysicsController | [inline, virtual] |
| GetLinVelocityMin() const | CcdPhysicsController | [inline, virtual] |
| GetMargin() const | CcdPhysicsController | [inline, virtual] |
| GetMotionState() | CcdPhysicsController | [inline, virtual] |
| GetMotionState() const | CcdPhysicsController | [inline] |
| getName() | CcdPhysicsController | [inline, virtual] |
| getNewClientInfo() | CcdPhysicsController | [virtual] |
| getOrientation(float &quatImag0, float &quatImag1, float &quatImag2, float &quatReal) | CcdPhysicsController | [virtual] |
| getParentCtrl() | CcdPhysicsController | [inline] |
| getParentCtrl() const | CcdPhysicsController | [inline] |
| GetPhysicsEnvironment() | CcdPhysicsController | [inline] |
| getPosition(PHY__Vector3 &pos) const | CcdPhysicsController | [virtual] |
| GetRadius() const | CcdPhysicsController | [inline, virtual] |
| getReactionForce(float &forceX, float &forceY, float &forceZ) | CcdPhysicsController | [virtual] |
| GetReplica() | CcdPhysicsController | [virtual] |
| GetRigidBody() | CcdPhysicsController | |
| GetShapeInfo() | CcdPhysicsController | [inline] |
| GetSoftBody() | CcdPhysicsController | |
| GetTransformFromMotionState(PHY_IMotionState *motionState) | CcdPhysicsController | [static] |
| GetVelocity(const float posX, const float posY, const float posZ, float &linvX, float &linvY, float &linvZ) | CcdPhysicsController | [virtual] |
| GetWorldOrientation(btMatrix3x3 &mat) | CcdPhysicsController | [protected] |
| GetWorldPosition(PHY__Vector3 &localpos) | PHY_IPhysicsController | |
| m_bulletMotionState | CcdPhysicsController | [protected] |
| m_cci | CcdPhysicsController | [protected] |
| m_collisionDelay | CcdPhysicsController | |
| m_collisionShape | CcdPhysicsController | [protected] |
| m_MotionState | CcdPhysicsController | [protected] |
| m_newClientInfo | CcdPhysicsController | [protected] |
| m_object | CcdPhysicsController | [protected] |
| m_parentCtrl | CcdPhysicsController | [protected] |
| m_prototypeTransformInitialized | CcdPhysicsController | [protected] |
| m_registerCount | CcdPhysicsController | [protected] |
| m_shapeInfo | CcdPhysicsController | [protected] |
| m_softbodyMappingDone | CcdPhysicsController | [protected] |
| m_softbodyStartTrans | CcdPhysicsController | [protected] |
| m_softBodyTransformInitialized | CcdPhysicsController | [protected] |
| PostProcessReplica(class PHY_IMotionState *motionstate, class PHY_IPhysicsController *parentctrl) | CcdPhysicsController | [virtual] |
| Register() | CcdPhysicsController | [inline, protected] |
| RelativeRotate(const float drot[9], bool local) | CcdPhysicsController | [virtual] |
| PHY_IPhysicsController::RelativeRotate(const float drot[12], bool local)=0 | PHY_IPhysicsController | [pure virtual] |
| RelativeTranslate(float dlocX, float dlocY, float dlocZ, bool local) | CcdPhysicsController | [virtual] |
| ReplaceControllerShape(btCollisionShape *newShape) | CcdPhysicsController | |
| resolveCombinedVelocities(float linvelX, float linvelY, float linvelZ, float angVelX, float angVelY, float angVelZ) | CcdPhysicsController | [virtual] |
| setAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) | CcdPhysicsController | |
| SetActive(bool active) | CcdPhysicsController | [virtual] |
| SetAngularVelocity(float ang_velX, float ang_velY, float ang_velZ, bool local) | CcdPhysicsController | [virtual] |
| SetCenterOfMassTransform(btTransform &xform) | CcdPhysicsController | |
| SetLinearVelocity(float lin_velX, float lin_velY, float lin_velZ, bool local) | CcdPhysicsController | [virtual] |
| SetLinVelocityMax(float val) | CcdPhysicsController | [inline, virtual] |
| SetLinVelocityMin(float val) | CcdPhysicsController | [inline, virtual] |
| SetMargin(float margin) | CcdPhysicsController | [inline, virtual] |
| setNewClientInfo(void *clientinfo) | CcdPhysicsController | [virtual] |
| setOrientation(float quatImag0, float quatImag1, float quatImag2, float quatReal) | CcdPhysicsController | [virtual] |
| setParentCtrl(CcdPhysicsController *parentCtrl) | CcdPhysicsController | [inline] |
| SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env) | CcdPhysicsController | [virtual] |
| setPosition(float posX, float posY, float posZ) | CcdPhysicsController | [virtual] |
| SetRadius(float margin) | CcdPhysicsController | [inline, virtual] |
| setRigidBody(bool rigid) | CcdPhysicsController | [virtual] |
| setScaling(float scaleX, float scaleY, float scaleZ) | CcdPhysicsController | [virtual] |
| setWorldOrientation(const btMatrix3x3 &mat) | CcdPhysicsController | [protected] |
| SynchronizeMotionStates(float time) | CcdPhysicsController | [virtual] |
| Unregister() | CcdPhysicsController | [inline, protected] |
| UpdateDeactivation(float timeStep) | CcdPhysicsController | |
| wantsSleeping() | CcdPhysicsController | |
| WriteDynamicsToMotionState() | CcdPhysicsController | [virtual] |
| WriteMotionStateToDynamics(bool nondynaonly) | CcdPhysicsController | [virtual] |
| ~CcdPhysicsController() | CcdPhysicsController | [virtual] |
| ~PHY_IController() | PHY_IController | [virtual] |
| ~PHY_IPhysicsController() | PHY_IPhysicsController | [virtual] |