, including all inherited members.
| _alpha | FLUID_3D | |
| _beta | FLUID_3D | |
| _borderColli | FLUID_3D | |
| _colloPrev | FLUID_3D | |
| _constantScaling | FLUID_3D | |
| _density | FLUID_3D | |
| _densityOld | FLUID_3D | |
| _densityTemp | FLUID_3D | |
| _domainBcBack | FLUID_3D | |
| _domainBcBottom | FLUID_3D | |
| _domainBcFront | FLUID_3D | |
| _domainBcLeft | FLUID_3D | |
| _domainBcRight | FLUID_3D | |
| _domainBcTop | FLUID_3D | |
| _dt | FLUID_3D | |
| _dtFactor | FLUID_3D | |
| _dx | FLUID_3D | |
| _heat | FLUID_3D | |
| _heatDiffusion | FLUID_3D | |
| _heatOld | FLUID_3D | |
| _heatTemp | FLUID_3D | |
| _iterations | FLUID_3D | |
| _maxRes | FLUID_3D | |
| _obstacles | FLUID_3D | |
| _p0 | FLUID_3D | |
| _p1 | FLUID_3D | |
| _res | FLUID_3D | |
| _slabSize | FLUID_3D | |
| _tempAmb | FLUID_3D | |
| _totalCells | FLUID_3D | |
| _totalImgDumps | FLUID_3D | |
| _totalSteps | FLUID_3D | |
| _totalTime | FLUID_3D | |
| _totalVelDumps | FLUID_3D | |
| _vorticityEps | FLUID_3D | |
| _vorticityRNA | FLUID_3D | |
| _xForce | FLUID_3D | |
| _xRes | FLUID_3D | |
| _xVelocity | FLUID_3D | |
| _xVelocityOld | FLUID_3D | |
| _xVelocityTemp | FLUID_3D | |
| _yForce | FLUID_3D | |
| _yRes | FLUID_3D | |
| _yVelocity | FLUID_3D | |
| _yVelocityOld | FLUID_3D | |
| _yVelocityTemp | FLUID_3D | |
| _zForce | FLUID_3D | |
| _zRes | FLUID_3D | |
| _zVelocity | FLUID_3D | |
| _zVelocityOld | FLUID_3D | |
| _zVelocityTemp | FLUID_3D | |
| addBuoyancy(float *heat, float *density, int zBegin, int zEnd) | FLUID_3D | |
| addForce(int zBegin, int zEnd) | FLUID_3D | |
| addObstacle(OBSTACLE *obstacle) | FLUID_3D | |
| addSmokeColumn() | FLUID_3D | |
| addSmokeTestCase(float *field, Vec3Int res) | FLUID_3D | [static] |
| addVorticity(int zBegin, int zEnd) | FLUID_3D | |
| advectFieldMacCormack1(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *tempResult, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| advectFieldMacCormack2(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *newField, float *tempResult, float *temp1, Vec3Int res, const unsigned char *obstacles, int zBegin, int zEnd) | FLUID_3D | [static] |
| advectFieldSemiLagrange(const float dt, const float *velx, const float *vely, const float *velz, float *oldField, float *newField, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| advectMacCormackBegin(int zBegin, int zEnd) | FLUID_3D | |
| advectMacCormackEnd1(int zBegin, int zEnd) | FLUID_3D | |
| advectMacCormackEnd2(int zBegin, int zEnd) | FLUID_3D | |
| artificialDampingExactSL(int pos) | FLUID_3D | |
| artificialDampingSL(int zBegin, int zEnd) | FLUID_3D | |
| clampExtrema(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *newField, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| clampOutsideRays(const float dt, const float *xVelocity, const float *yVelocity, const float *zVelocity, float *oldField, float *newField, Vec3Int res, const unsigned char *obstacles, const float *oldAdvection, int zBegin, int zEnd) | FLUID_3D | [static] |
| copyBorderAll(float *field, int zBegin, int zEnd) | FLUID_3D | |
| copyBorderX(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| copyBorderY(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| copyBorderZ(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| diffuseHeat() | FLUID_3D | |
| FLUID_3D(int *res, float *p0) | FLUID_3D | |
| FLUID_3D() | FLUID_3D | [inline] |
| initBlenderRNA(float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli) | FLUID_3D | |
| initVectorNoise(int amplify) | FLUID_3D | |
| project() | FLUID_3D | |
| setBorderCollisions() | FLUID_3D | |
| setNeumannX(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| setNeumannY(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| setNeumannZ(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| setObstacleBoundaries(float *_pressure, int zBegin, int zEnd) | FLUID_3D | |
| setObstaclePressure(float *_pressure, int zBegin, int zEnd) | FLUID_3D | |
| setZeroBorder(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [inline, static] |
| setZeroX(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| setZeroY(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| setZeroZ(float *field, Vec3Int res, int zBegin, int zEnd) | FLUID_3D | [static] |
| solveHeat(float *field, float *b, unsigned char *skip) | FLUID_3D | |
| solvePressure(float *field, float *b, unsigned char *skip) | FLUID_3D | |
| solvePressurePre(float *field, float *b, unsigned char *skip) | FLUID_3D | |
| step(float dt) | FLUID_3D | |
| wipeBoundaries(int zBegin, int zEnd) | FLUID_3D | |
| wipeBoundariesSL(int zBegin, int zEnd) | FLUID_3D | |
| xRes() const | FLUID_3D | [inline] |
| xVelocity() | FLUID_3D | [inline] |
| yRes() const | FLUID_3D | [inline] |
| yVelocity() | FLUID_3D | [inline] |
| zRes() const | FLUID_3D | [inline] |
| zVelocity() | FLUID_3D | [inline] |
| ~FLUID_3D() | FLUID_3D | [virtual] |