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Blender V2.61 - r43446
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| addGeoClass(ntlGeometryClass *geo) | ntlScene | [inline] |
| addGeoObject(ntlGeometryObject *geo) | ntlScene | [inline] |
| buildScene(double time, bool firstInit) | ntlScene | |
| cleanupScene(void) | ntlScene | |
| getGeoClasses() | ntlScene | [inline] |
| getObject(int id) | ntlScene | [inline] |
| getObjects() | ntlScene | [inline] |
| getTrianglePointer(void) | ntlScene | [inline] |
| getVertex(int index) | ntlScene | [inline] |
| getVertexNormalPointer(void) | ntlScene | [inline] |
| getVertexPointer(void) | ntlScene | [inline] |
| intersectScene(const ntlRay &r, gfxReal &distance, ntlVec3Gfx &normal, ntlTriangle *&tri, int flags) const | ntlScene | |
| ntlScene(ntlRenderGlobals *glob, bool del=true) | ntlScene | |
| prepareScene(double time) | ntlScene | |
| ~ntlScene() | ntlScene |