This is the complete list of members for
TriangleDice, including all inherited members.
| add_grid(SubPatch &sub, EdgeFactors &ef, int M) | TriangleDice | |
| add_triangle(int v0, int v1, int v2) | EdgeDice | |
| add_vert(SubPatch &sub, float2 uv) | TriangleDice | |
| EdgeDice::add_vert(Patch *patch, float2 uv) | EdgeDice | |
| camera | EdgeDice | |
| dice(SubPatch &sub, EdgeFactors &ef) | TriangleDice | |
| dicing_rate | EdgeDice | |
| EdgeDice(Mesh *mesh, int shader, bool smooth, float dicing_rate) | EdgeDice | |
| map_uv(SubPatch &sub, float2 uv) | TriangleDice | |
| mesh | EdgeDice | |
| mesh_N | EdgeDice | |
| mesh_P | EdgeDice | |
| reserve(EdgeFactors &ef, int M) | TriangleDice | |
| EdgeDice::reserve(int num_verts, int num_tris) | EdgeDice | |
| shader | EdgeDice | |
| smooth | EdgeDice | |
| stitch_triangles(vector< int > &outer, vector< int > &inner) | EdgeDice | |
| tri_offset | EdgeDice | |
| TriangleDice(Mesh *mesh, int shader, bool smooth, float dicing_rate) | TriangleDice | |
| vert_offset | EdgeDice | |