This is the complete list of members for
SimulationObject, including all inherited members.
| checkCallerStatus(int status, int frame) | SimulationObject | |
| copyElbeemSettings(elbeemSimulationSettings *settings) | SimulationObject | |
| draw(void) | SimulationObject | [inline, virtual] |
| drawDebugDisplay() | SimulationObject | [virtual] |
| drawInteractiveDisplay() | SimulationObject | [virtual] |
| freeGeoTree() | SimulationObject | |
| geoInitCheckPointInside(ntlVec3Gfx org, int flags, int &OId) | SimulationObject | |
| geoInitGetPointType(ntlVec3Gfx org, int &OId) | SimulationObject | |
| getAttributeList() | ntlGeometryClass | [inline] |
| getBBEnd() | SimulationObject | [inline, virtual] |
| getBBStart() | SimulationObject | [inline, virtual] |
| getCurrentTime(void) | SimulationObject | [inline] |
| getDebugDisplay() | SimulationObject | [inline] |
| getFrameTime(int frame) | SimulationObject | |
| getGeoInitId() const | ntlGeometryClass | [inline] |
| getName(void) | ntlGeometryClass | [inline] |
| getObjectId() const | ntlGeometryClass | [inline] |
| getObjectsBegin() | SimulationObject | [virtual] |
| getObjectsEnd() | SimulationObject | [virtual] |
| getOutFilename(void) | ntlGeometryShader | [inline] |
| getPanic(void) | SimulationObject | [inline] |
| getParametrizer() | SimulationObject | [inline] |
| getSolver() | SimulationObject | [inline] |
| getStartTime(void) | SimulationObject | |
| getSwsAttributeList() | ntlGeometryClass | [inline] |
| getTimestep(void) | SimulationObject | |
| getTypeId() | ntlGeometryShader | [inline, virtual] |
| getVisible() const | ntlGeometryClass | [inline] |
| initGeoTree() | SimulationObject | |
| initializeLbmSimulation(ntlRenderGlobals *glob) | SimulationObject | |
| initializeShader() | SimulationObject | [inline, virtual] |
| initParametrizer(Parametrizer *set) | SimulationObject | [inline] |
| mDebDispSetting | SimulationObject | [protected] |
| mDebugType | SimulationObject | [protected] |
| mGeoEnd | SimulationObject | [protected] |
| mGeoInitId | ntlGeometryClass | [protected] |
| mGeoStart | SimulationObject | [protected] |
| mName | ntlGeometryClass | [protected] |
| mObjectId | ntlGeometryClass | [protected] |
| mObjects | ntlGeometryShader | [protected] |
| mOutFilename | ntlGeometryShader | [protected] |
| mPanic | SimulationObject | [protected] |
| mpAttrs | ntlGeometryClass | [protected] |
| mpElbeemSettings | SimulationObject | [protected] |
| mpGiObjects | SimulationObject | [protected] |
| mpGiTree | SimulationObject | [protected] |
| mpGlob | SimulationObject | [protected] |
| mpLbm | SimulationObject | [protected] |
| mpParam | SimulationObject | [protected] |
| mpParts | SimulationObject | [protected] |
| mpSwsAttrs | ntlGeometryClass | [protected] |
| mSelectedCid | SimulationObject | [protected] |
| mShowParticles | SimulationObject | [protected] |
| mShowSurface | SimulationObject | [protected] |
| mTime | SimulationObject | [protected] |
| mVisible | ntlGeometryClass | [protected] |
| notifyShaderOfDump(int dumptype, int frameNr, char *frameNrStr, string outfilename) | SimulationObject | [virtual] |
| ntlGeometryClass() | ntlGeometryClass | [inline] |
| ntlGeometryShader() | ntlGeometryShader | [inline] |
| postGeoConstrInit(ntlRenderGlobals *glob) | SimulationObject | [inline, virtual] |
| prepareVisualization(void) | SimulationObject | [virtual] |
| setAttributeList(AttributeList *set) | ntlGeometryClass | [inline] |
| setDebugDisplay(int disp) | SimulationObject | [inline] |
| setFrameNum(int num) | SimulationObject | |
| setGeoEnd(ntlVec3Gfx set) | SimulationObject | [inline, virtual] |
| setGeoInitId(int set) | ntlGeometryClass | [inline] |
| setGeoStart(ntlVec3Gfx set) | SimulationObject | [inline, virtual] |
| setMouseClick() | SimulationObject | [virtual] |
| setMousePos(int x, int y, ntlVec3Gfx org, ntlVec3Gfx dir) | SimulationObject | [virtual] |
| setName(string set) | ntlGeometryClass | [inline] |
| setObjectId(int set) | ntlGeometryClass | [inline] |
| setPanic(bool set) | SimulationObject | [inline] |
| setSwsAttributeList(AttributeList *set) | ntlGeometryClass | [inline] |
| setVisible(int set) | ntlGeometryClass | [inline] |
| SimulationObject() | SimulationObject | |
| step(void) | SimulationObject | [virtual] |
| ~ntlGeometryClass() | ntlGeometryClass | [inline, virtual] |
| ~ntlGeometryShader() | ntlGeometryShader | [inline, virtual] |
| ~SimulationObject() | SimulationObject | [virtual] |