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Blender V2.61 - r43446
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| AUD_Quaternion(float w=1, float x=0, float y=0, float z=0) | AUD_Quaternion | [inline] |
| get(float *destination) const | AUD_Quaternion | [inline] |
| get() | AUD_Quaternion | [inline] |
| get() const | AUD_Quaternion | [inline] |
| getLookAt() const | AUD_Quaternion | [inline] |
| getUp() const | AUD_Quaternion | [inline] |
| m_v | AUD_Quaternion | |
| m_w | AUD_Quaternion | |
| m_x | AUD_Quaternion | |
| m_y | AUD_Quaternion | |
| m_z | AUD_Quaternion | |
| w() const | AUD_Quaternion | [inline] |
| x() const | AUD_Quaternion | [inline] |
| y() const | AUD_Quaternion | [inline] |
| z() const | AUD_Quaternion | [inline] |