This is the complete list of members for
SVMShaderManager, including all inherited members.
| add_default(Scene *scene) | ShaderManager | [static] |
| AttributeIDMap typedef | ShaderManager | [protected] |
| create(Scene *scene) | ShaderManager | [static] |
| device_free(Device *device, DeviceScene *dscene) | SVMShaderManager | [virtual] |
| device_free_common(Device *device, DeviceScene *dscene) | ShaderManager | |
| device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) | SVMShaderManager | [virtual] |
| device_update_common(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) | ShaderManager | |
| get_attribute_id(ustring name) | ShaderManager | |
| get_attribute_id(Attribute::Standard std) | ShaderManager | |
| get_shader_id(uint shader, Mesh *mesh=NULL, bool smooth=false) | ShaderManager | |
| need_update | ShaderManager | |
| ShaderManager() | ShaderManager | [protected] |
| SVMShaderManager() | SVMShaderManager | |
| unique_attribute_id | ShaderManager | [protected] |
| ~ShaderManager() | ShaderManager | [virtual] |
| ~SVMShaderManager() | SVMShaderManager | |