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Blender V2.61 - r43446
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| getActive() const | ntlLightObject | [inline] |
| getCastShadows() const | ntlLightObject | [inline] |
| getColor() const | ntlLightObject | [inline] |
| getPosition() const | ntlLightObject | [inline] |
| getShadedColor(const ntlRay &reflectedray, ntlVec3Gfx lightDir, ntlMaterial *surf, ntlColor &highlight) const | ntlLightObject | |
| illuminatePoint(ntlRay &reflectedRay, ntlGeometryObject *closest, ntlColor &highlight) | ntlLightObject | [virtual] |
| mActive | ntlLightObject | [protected] |
| mCastShadows | ntlLightObject | [protected] |
| mcColor | ntlLightObject | [protected] |
| mpGlob | ntlLightObject | [protected] |
| mvPosition | ntlLightObject | [protected] |
| ntlLightObject(ntlRenderGlobals *glob) | ntlLightObject | |
| ntlLightObject(ntlRenderGlobals *glob, const ntlColor &col) | ntlLightObject | |
| prepare(bool) | ntlLightObject | [virtual] |
| setActive(bool set) | ntlLightObject | [inline] |
| setCastShadows(bool set) | ntlLightObject | [inline] |
| setColor(ntlColor set) | ntlLightObject | [inline] |
| setPosition(ntlVec3Gfx set) | ntlLightObject | [inline] |
| ~ntlLightObject() | ntlLightObject | [virtual] |