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Blender V2.61 - r43446
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| getAverage(int axis) const | ntlTriangle | [inline] |
| getBBoxId(void) const | ntlTriangle | [inline] |
| getFlags(void) const | ntlTriangle | [inline] |
| getLastRay(void) const | ntlTriangle | [inline] |
| getNormal(void) const | ntlTriangle | [inline] |
| getObjectId(void) const | ntlTriangle | [inline] |
| getPoints(void) | ntlTriangle | [inline] |
| getSmoothNormals(void) const | ntlTriangle | [inline] |
| ntlTriangle(void) | ntlTriangle | [inline] |
| ntlTriangle(int *p, bool smooth, int obj, ntlVec3Gfx norm, int setflags) | ntlTriangle | [inline] |
| ntlTriangle(const ntlTriangle &tri) | ntlTriangle | [inline] |
| operator<(const ntlTriangle &lhs, const ntlTriangle &rhs) | ntlTriangle | [friend] |
| operator>(const ntlTriangle &lhs, const ntlTriangle &rhs) | ntlTriangle | [friend] |
| setBBoxId(int set) | ntlTriangle | [inline] |
| setFlags(int set) | ntlTriangle | [inline] |
| setLastRay(int set) | ntlTriangle | [inline] |
| setNormal(ntlVec3Gfx set) | ntlTriangle | [inline] |
| setObjectId(int set) | ntlTriangle | [inline] |
| setSmoothNormals(bool set) | ntlTriangle | [inline] |
| ~ntlTriangle() | ntlTriangle | [inline] |