This is the complete list of members for
RAS_MeshObject, including all inherited members.
| AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer *deformer) | RAS_MeshObject | [virtual] |
| AddPolygon(RAS_MaterialBucket *bucket, int numverts) | RAS_MeshObject | [virtual] |
| AddVertex(RAS_Polygon *poly, int i, const MT_Point3 &xyz, const MT_Point2 &uv, const MT_Point2 &uv2, const MT_Vector4 &tangent, const unsigned int rgbacolor, const MT_Vector3 &normal, bool flat, int origindex) | RAS_MeshObject | [virtual] |
| CheckWeightCache(struct Object *obj) | RAS_MeshObject | |
| DebugColor(unsigned int abgr) | RAS_MeshObject | |
| EndConversion() | RAS_MeshObject | [inline] |
| GetFirstMaterial() | RAS_MeshObject | |
| GetLastMaterial() | RAS_MeshObject | |
| GetMaterialId(RAS_IPolyMaterial *mat) | RAS_MeshObject | |
| GetMaterialName(unsigned int matid) | RAS_MeshObject | |
| GetMesh() | RAS_MeshObject | [inline] |
| GetMeshMaterial(unsigned int matid) | RAS_MeshObject | |
| GetMeshMaterial(RAS_IPolyMaterial *mat) | RAS_MeshObject | |
| GetName() | RAS_MeshObject | |
| GetPolygon(int num) const | RAS_MeshObject | |
| GetTextureName(unsigned int matid) | RAS_MeshObject | |
| GetVertex(unsigned int matid, unsigned int index) | RAS_MeshObject | |
| GetVertexLocation(unsigned int orig_index) | RAS_MeshObject | |
| HasColliderPolygon() | RAS_MeshObject | [inline] |
| m_cacheWeightIndex | RAS_MeshObject | [protected] |
| m_materials | RAS_MeshObject | [protected] |
| m_mesh | RAS_MeshObject | [protected] |
| m_sharedvertex_map | RAS_MeshObject | |
| MeshModified() | RAS_MeshObject | |
| NumMaterials() | RAS_MeshObject | |
| NumPolygons() | RAS_MeshObject | |
| NumVertices(RAS_IPolyMaterial *mat) | RAS_MeshObject | |
| RAS_MeshObject(Mesh *mesh) | RAS_MeshObject | |
| RemoveFromBuckets(void *clientobj) | RAS_MeshObject | |
| SchedulePolygons(int drawingmode) | RAS_MeshObject | |
| SetMeshModified(bool v) | RAS_MeshObject | [inline] |
| SetName(const char *name) | RAS_MeshObject | |
| SetVertexColor(RAS_IPolyMaterial *mat, MT_Vector4 rgba) | RAS_MeshObject | |
| SortPolygons(RAS_MeshSlot &ms, const MT_Transform &transform) | RAS_MeshObject | |
| ~RAS_MeshObject() | RAS_MeshObject | [virtual] |