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Blender V2.61 - r43446
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#include "node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_init_value (bNodeTree *UNUSED(ntree), bNode *node, bNodeTemplate *UNUSED(ntemp)) |
| static void | node_shader_exec_value (void *UNUSED(data), bNode *node, bNodeStack **UNUSED(in), bNodeStack **out) |
| static int | gpu_shader_value (GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_value (bNodeTreeType *ttype) |
Variables | |
| static bNodeSocketTemplate | sh_node_value_out [] |
Definition in file node_shader_value.c.
| static int gpu_shader_value | ( | GPUMaterial * | mat, |
| bNode * | node, | ||
| GPUNodeStack * | in, | ||
| GPUNodeStack * | out | ||
| ) | [static] |
Definition at line 60 of file node_shader_value.c.
References bNodeSocket::default_value, ListBase::first, GPU_stack_link(), GPU_uniform(), bNode::outputs, and simple_enum_gen::val.
Referenced by register_node_type_sh_value().
| static void node_shader_exec_value | ( | void * | UNUSEDdata, |
| bNode * | node, | ||
| bNodeStack ** | UNUSEDin, | ||
| bNodeStack ** | out | ||
| ) | [static] |
Definition at line 52 of file node_shader_value.c.
References bNodeSocket::default_value, ListBase::first, bNode::outputs, simple_enum_gen::val, and bNodeStack::vec.
Referenced by register_node_type_sh_value().
| static void node_shader_init_value | ( | bNodeTree * | UNUSEDntree, |
| bNode * | node, | ||
| bNodeTemplate * | UNUSEDntemp | ||
| ) | [static] |
Definition at line 42 of file node_shader_value.c.
References bNodeSocket::default_value, ListBase::first, FLT_MAX, bNodeSocketValueFloat::max, bNodeSocketValueFloat::min, bNode::outputs, and bNodeSocketValueFloat::value.
Referenced by register_node_type_sh_value().
| void register_node_type_sh_value | ( | bNodeTreeType * | ttype | ) |
Definition at line 69 of file node_shader_value.c.
References gpu_shader_value(), NODE_CLASS_INPUT, NODE_NEW_SHADING, NODE_OLD_SHADING, NODE_OPTIONS, node_shader_exec_value(), node_shader_init_value(), node_type_base(), node_type_compatibility(), node_type_exec(), node_type_gpu(), node_type_init(), node_type_size(), node_type_socket_templates(), nodeRegisterType(), NULL, and SH_NODE_VALUE.
Referenced by registerShaderNodes().
bNodeSocketTemplate sh_node_value_out[] [static] |
{
{ SOCK_FLOAT, 0, "Value", 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{ -1, 0, "" }
}
Definition at line 36 of file node_shader_value.c.