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Blender V2.61 - r43446
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#include <math.h>#include "node_texture_util.h"#include "NOD_texture.h"Go to the source code of this file.
Functions | |
| static void | rotate (float new_co[3], float a, float ax[3], float co[3]) |
| static void | colorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) |
| static void | exec (void *data, bNode *node, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_rotate (bNodeTreeType *ttype) |
Variables | |
| static bNodeSocketTemplate | inputs [] |
| static bNodeSocketTemplate | outputs [] |
Definition in file node_texture_rotate.c.
| static void colorfn | ( | float * | out, |
| TexParams * | p, | ||
| bNode * | UNUSEDnode, | ||
| bNodeStack ** | in, | ||
| short | thread | ||
| ) | [static] |
Definition at line 72 of file node_texture_rotate.c.
References TexParams::co, TexParams::dxt, TexParams::dyt, TexParams::osatex, p, rotate(), tex_input_rgba(), tex_input_value(), and tex_input_vec().
Referenced by exec().
| static void exec | ( | void * | data, |
| bNode * | node, | ||
| bNodeStack ** | in, | ||
| bNodeStack ** | out | ||
| ) | [static] |
Definition at line 93 of file node_texture_rotate.c.
References colorfn(), and tex_output().
Referenced by register_node_type_tex_rotate().
| void register_node_type_tex_rotate | ( | bNodeTreeType * | ttype | ) |
Definition at line 98 of file node_texture_rotate.c.
References exec(), NODE_CLASS_DISTORT, NODE_OPTIONS, node_type_base(), node_type_exec(), node_type_size(), node_type_socket_templates(), nodeRegisterType(), and TEX_NODE_ROTATE.
Referenced by registerTextureNodes().
| static void rotate | ( | float | new_co[3], |
| float | a, | ||
| float | ax[3], | ||
| float | co[3] | ||
| ) | [static] |
Definition at line 50 of file node_texture_rotate.c.
References cos(), cross_v3_v3v3(), dot_v3v3(), M_PI, mul_v3_fl(), mul_v3_v3fl(), and sin().
Referenced by colorfn().
bNodeSocketTemplate inputs[] [static] |
{
{ SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, "Turns", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE },
{ SOCK_VECTOR, 1, "Axis", 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION },
{ -1, 0, "" }
}
Definition at line 38 of file node_texture_rotate.c.
bNodeSocketTemplate outputs[] [static] |
{
{ SOCK_RGBA, 0, "Color"},
{ -1, 0, "" }
}
Definition at line 45 of file node_texture_rotate.c.