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Blender V2.61 - r43446
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#include <transform.h>
Public Attributes | |
| float | loc [3] |
| float * | loc2d |
| float * | h1 |
| float * | h2 |
| float | ih1 [2] |
| float | ih2 [2] |
Definition at line 141 of file transform.h.
| float* TransData2D::h1 |
Definition at line 145 of file transform.h.
Referenced by ActionFCurveToTransData(), bezt_to_transdata(), doAnimEdit_SnapFrame(), and restoreTransObjects().
| float * TransData2D::h2 |
Definition at line 145 of file transform.h.
Referenced by ActionFCurveToTransData(), bezt_to_transdata(), doAnimEdit_SnapFrame(), and restoreTransObjects().
| float TransData2D::ih1[2] |
Definition at line 146 of file transform.h.
Referenced by ActionFCurveToTransData(), bezt_to_transdata(), doAnimEdit_SnapFrame(), and restoreTransObjects().
| float TransData2D::ih2[2] |
Definition at line 146 of file transform.h.
Referenced by ActionFCurveToTransData(), bezt_to_transdata(), doAnimEdit_SnapFrame(), and restoreTransObjects().
| float TransData2D::loc[3] |
Definition at line 142 of file transform.h.
Referenced by bezt_to_transdata(), flushTransNodes(), flushTransSeq(), flushTransTracking(), flushTransUVs(), markerToTransDataInit(), NodeToTransData(), SeqToTransData(), and UVsToTransData().
| float* TransData2D::loc2d |
Definition at line 143 of file transform.h.
Referenced by bezt_to_transdata(), flushTransNodes(), flushTransTracking(), flushTransUVs(), markerToTransDataInit(), NodeToTransData(), SeqToTransData(), and UVsToTransData().