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Blender V2.61 - r43446
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#include "WTURBULENCE.h"#include "INTERPOLATE.h"#include "IMAGE.h"#include <MERSENNETWISTER.h>#include "WAVELET_NOISE.h"#include "FFT_NOISE.h"#include "EIGENVALUE_HELPER.h"#include "LU_HELPER.h"#include "SPHERE.h"#include <zlib.h>#include <math.h>#include "FLUID_3D.h"Go to the source code of this file.
Functions | |
| static float | minDx (int x, int y, int z, float *input, Vec3Int res) |
| static float | minDy (int x, int y, int z, float *input, Vec3Int res) |
| static float | minDz (int x, int y, int z, float *input, Vec3Int res) |
Variables | |
| static const float | persistence = 0.56123f |
Definition in file WTURBULENCE.cpp.
| static float minDx | ( | int | x, |
| int | y, | ||
| int | z, | ||
| float * | input, | ||
| Vec3Int | res | ||
| ) | [static] |
Definition at line 186 of file WTURBULENCE.cpp.
References fabs(), FLT_MAX, and left().
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
| static float minDy | ( | int | x, |
| int | y, | ||
| int | z, | ||
| float * | input, | ||
| Vec3Int | res | ||
| ) | [static] |
Definition at line 221 of file WTURBULENCE.cpp.
References fabs(), and FLT_MAX.
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
| static float minDz | ( | int | x, |
| int | y, | ||
| int | z, | ||
| float * | input, | ||
| Vec3Int | res | ||
| ) | [static] |
Definition at line 255 of file WTURBULENCE.cpp.
References fabs(), and FLT_MAX.
Referenced by WTURBULENCE::computeEigenvalues(), and WTURBULENCE::stepTurbulenceFull().
const float persistence = 0.56123f [static] |
Definition at line 49 of file WTURBULENCE.cpp.
Referenced by WTURBULENCE::stepTurbulenceFull().