This is the complete list of members for
WrapperVehicle, including all inherited members.
| AddWheel(PHY_IMotionState *motionState, PHY__Vector3 connectionPoint, PHY__Vector3 downDirection, PHY__Vector3 axleDirection, float suspensionRestLength, float wheelRadius, bool hasSteering) | WrapperVehicle | [inline, virtual] |
| ApplyBraking(float braking, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| ApplyEngineForce(float force, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| GetChassis() | WrapperVehicle | [inline] |
| GetNumWheels() const | WrapperVehicle | [inline, virtual] |
| GetUserConstraintId() const | WrapperVehicle | [inline, virtual] |
| GetUserConstraintType() const | WrapperVehicle | [inline, virtual] |
| GetVehicle() | WrapperVehicle | [inline] |
| GetWheelOrientationQuaternion(int wheelIndex, float &quatX, float &quatY, float &quatZ, float &quatW) const | WrapperVehicle | [inline, virtual] |
| GetWheelPosition(int wheelIndex, float &posX, float &posY, float &posZ) const | WrapperVehicle | [inline, virtual] |
| GetWheelRotation(int wheelIndex) const | WrapperVehicle | [inline, virtual] |
| SetCoordinateSystem(int rightIndex, int upIndex, int forwardIndex) | WrapperVehicle | [inline, virtual] |
| SetRollInfluence(float rollInfluence, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| SetSteeringValue(float steering, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| SetSuspensionCompression(float suspensionCompression, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| SetSuspensionDamping(float suspensionDamping, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| SetSuspensionStiffness(float suspensionStiffness, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| SetWheelFriction(float friction, int wheelIndex) | WrapperVehicle | [inline, virtual] |
| SyncWheels() | WrapperVehicle | [inline] |
| WrapperVehicle(btRaycastVehicle *vehicle, PHY_IPhysicsController *chassis) | WrapperVehicle | [inline] |
| ~PHY_IVehicle() | PHY_IVehicle | [virtual] |