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Blender V2.61 - r43446
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#include "btSequentialImpulseConstraintSolver.h"#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"#include "BulletDynamics/Dynamics/btRigidBody.h"#include "btContactConstraint.h"#include "btSolve2LinearConstraint.h"#include "btContactSolverInfo.h"#include "LinearMath/btIDebugDraw.h"#include "btJacobianEntry.h"#include "LinearMath/btMinMax.h"#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"#include <new>#include "LinearMath/btStackAlloc.h"#include "LinearMath/btQuickprof.h"#include "btSolverBody.h"#include "btSolverConstraint.h"#include "LinearMath/btAlignedObjectArray.h"#include <string.h>#include <stdio.h>Go to the source code of this file.
Functions | |
| void | applyAnisotropicFriction (btCollisionObject *colObj, btVector3 &frictionDirection) |
Variables | |
| int | gNumSplitImpulseRecoveries = 0 |
| void applyAnisotropicFriction | ( | btCollisionObject * | colObj, |
| btVector3 & | frictionDirection | ||
| ) |
Definition at line 317 of file btSequentialImpulseConstraintSolver.cpp.
Referenced by btSequentialImpulseConstraintSolver::convertContact().
| int gNumSplitImpulseRecoveries = 0 |
Definition at line 37 of file btSequentialImpulseConstraintSolver.cpp.
Referenced by btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(), and btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD().