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Blender V2.61 - r43446
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Go to the source code of this file.
Classes | |
| struct | IsoLevelCube |
| struct | IsoLevelVertex |
| class | IsoSurface |
| class to triangulate a scalar field, e.g. for More... | |
Defines | |
| #define | ISO_STRICT_DEBUG 0 |
| #define | ISOSTRICT_EXIT *((int *)0)=0; |
| #define | ISOLEVEL_INDEX(ii, ij, ik) ((mSizex*mSizey*(ik))+(mSizex*(ij))+((ii))) |
| #define | ISOSURFACE_H |
Definition in file isosurface.h.
| #define ISO_STRICT_DEBUG 0 |
Definition at line 18 of file isosurface.h.
| #define ISOLEVEL_INDEX | ( | ii, | |
| ij, | |||
| ik | |||
| ) | ((mSizex*mSizey*(ik))+(mSizex*(ij))+((ii))) |
Definition at line 22 of file isosurface.h.
Referenced by IsoSurface::getData(), IsoSurface::lbmGetData(), and IsoSurface::triangulate().
| #define ISOSTRICT_EXIT *((int *)0)=0; |
Definition at line 19 of file isosurface.h.
Referenced by IsoSurface::getData(), and IsoSurface::lbmGetData().
| #define ISOSURFACE_H |
Definition at line 230 of file isosurface.h.